Goblins
Magical Bankers and Metalworkers
Overview
Goblins are highly intelligent magical beings known for their skill with metalwork and finance. They run Gringotts Wizarding Bank and have a long, complex history with wizard society marked by both cooperation and conflict.
Classification
Ministry Rating: Classified as "Beings" with near-human intelligence
Physical Appearance
- Height: Shorter than average human (around 3-4 feet)
- Swarthy, clever faces
- Pointed beards common
- Very long fingers and feet
- Dark eyes
- Distinctive features easily recognizable
Intelligence and Skills
Goblins possess exceptional abilities:
- Highly intelligent and cunning
- Master metalworkers and smiths
- Expert with finance and treasure
- Skilled in magic (wandless)
- Excellent with enchantments on objects
Goblin-Made Objects
Superior Craftsmanship:
Goblin-made items possess unique properties:
- Never need cleaning
- Only absorb that which strengthens them
- Virtually indestructible
- Magical properties beyond wizard capability
- Highly valued and expensive
Role in Wizarding Society
Goblins occupy important economic position:
- Run Gringotts Wizarding Bank exclusively
- Control much of wizarding finance
- Create and repair magical metalwork
- Some work in Ministry positions
- Maintain separate goblin society alongside wizards
Goblin Philosophy on Ownership
Major source of wizard-goblin tension:
- Goblins believe goblin-made items belong to creator
- Wizards who "buy" items only rent them for lifetime
- Items should return to goblins upon wizard's death
- Wizards pass items to heirs, violating goblin customs
- Fundamental disagreement causes ongoing friction
Historical Conflicts
Goblin-wizard relations have been turbulent:
- Multiple goblin rebellions throughout history
- Fought for rights and recognition
- Discrimination and mistreatment common
- Uneasy peace in modern times
- Underlying tensions remain
Temperament
- Clever and cunning
- Proud of their abilities
- Long memories for slights
- Professional in business dealings
- Wary of wizards
- Strong sense of goblin identity
Language
Goblins have their own language:
- Gobbledegook - distinct goblin tongue
- Most also speak human languages
- Use Gobbledegook among themselves
- Sometimes use it to exclude wizards from conversations
Magic
Goblin magic differs from wizard magic:
- Don't use wands
- Have own form of magic
- Particularly skilled with metal enchantment
- Can open vaults with touch
- Create lasting magical effects on objects
Current Status
Modern goblin-wizard relations:
- Goblins control banking, giving them power
- Still face discrimination in some areas
- Restricted from carrying wands
- Have their own communities and culture
- Ongoing negotiations over rights
Notable Characteristics
- "Never mess with goblins" - common wisdom
- Keep their word in agreements
- Expect same from wizards
- Can be dangerous when wronged
- Value gold and treasure highly